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The 13th Reality, Book 2: The Hunt for Dark Infinity
“Wonderful . . . Dashner shares with Rowling a nimble use of fancy, delayed revelation, and charm.” — Chicago Sun Times
It’s been a quiet summer for Tick, Paul, and Sofia, but the latest message from Master George changes everything.
The Realities are in danger — and from something more terrible than Mistress Jane and the mutated Chi’karda of the Thirteenth Reality. People from all Realities are unexplainably going insane. Worse, some Realities are fragmenting, disintegrating into nothingness. Master George has learned that Mr. Chu from the Fourth Reality is working on a mysterious new weapon called Dark Infinity. But no one has any idea how to stop the weapon — or even if it can be stopped.
To make matters worse, Tick and his friends have been kidnapped, forced to wink from Reality to Reality, solving impossible riddles in order to survive the deadly traps surrounding them.
Mistress Jane and Tick find themselves in a race to reach the weapon first — but who will destroy it and who will become its master?
The 13th Reality, Book 1:The Journal of Curious Letters
“Wonderful . . . Dashner shares with Rowling a nimble use of fancy, delayed revelation, and charm.” — Chicago Sun Times
What if every time you made a choice that had a significant consequence, a new, alternate reality was created — the life that would’ve been had you made the other choice? What if those new realities were in danger? What if it fell to you to save all the realities?
Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day a strange letter arrives in his mailbox. Postmarked from Alaska and cryptically signed with the initials “M.G.,” the letter informs Tick that dangerous — perhaps even deadly — events have been set in motion that could result in the destruction of reality itself. M.G. promises to send Tick twelve riddles that will reveal on a certain day, at a certain time, at a certain place, something extraordinary will happen. Will Tick have the courage to follow the twelve clues M.G. sends to him? Will he be able to solve the riddles in time? Will Tick discover the life he was meant to live?
The first volume of an outstanding new children’s fantasy series, The Journal of Curious Letters is filled with adventure, humor, riddles, and, oh, yes — danger. . . As M.G. warns Tick, Very frightening things are coming your way. Will you join Tick and his friends on an amazing journey through the Realities? What will your choice be?
Leven Thumps and the Ruins of Alder (Vol. 5)
Do you think he’ll be able to do it?” Clover asked, worried.
“I’m not sure,” Geth replied, amazed by his own doubt. “I’m not sure.”
In the fifth and final volume of the epic saga of Leven Thumps, all of Foo is rushing madly to exit the realm of dreams while Leven is headed in the opposite direction. Fate snatches him to the island of Alder, where he is poised to pass or fail the final test.
Meanwhile, in Reality, Ezra and Dennis are welcoming those flowing out of Foo — but only so they can selfishly conquer them and gain control of both realms. Phoebe is loose, and it takes Geth getting a hold of her to begin to balance the emotions and passions of all that is crumbling. And Winter? Well, Winter just might hold the answer to everything.
Ride with Leven and Clover as they travel through the ruins of Alder hoping he has what it takes to save all mankind and restore the power of dreams.
Leven Thumps and the Wrath of Ezra (Vol. 4)
Gear up for the most unFoogettable escapade yet! Powered by belief and determination, our trusty band of offbeat friends take on an evil menace that threatens the dreams of mankind. Get ready to dream the impossible.
The dreams of mankind are in grave danger as the Dearth, the true evil beneath the soil, rises above ground and slowly gains the strength he needs to defeat Leven Thumps. Leven, now the Want, is also gaining strength. Will he discover his new power before the Dearth finds him? Sycophant Run is on the brink of war. The secret of how to kill sycophants is now more a threat than ever. Can Clover and the sycophants protect the only gateway to Reality now that they’re so vulnerable. And speaking of Reality, Terry and Addy are about to join forces with a one- time janitor and the angriest, most confused toothpick alive— Ezra. What kind of power is raging inside that sliver of wood? Get ready to ride a Wave, release a Longing,find the Invisible Village, travel by rope,wrestle in chocolate, and, of course, dream theimpossible! Join Leven, Winter, Geth, and Cloveron the most unFoogettable adventure yet!
Leven Thumps and the Eyes of the Want (Vol. 3)
Foo — the place between the possible and the impossible — is a realm inside the minds of each of us that allows mankind the power to hope and imagine and dream. The powerfully gifted Leven Thumps, once an ordinary fourteen-year-old boy from Oklahoma, has been retrieved from Reality and sent to stop those in Foo who are nurturing dark dreams and plan to invade and rule Reality.
At the end of book two, with the help of Leven, Geth was restored from a toothpick to his former self, a great lithen who travels by fate. Winter suffered the loss of her gift — the power to freeze things. Will her new vulnerability be too much to bear? Leven was attacked by the Whispered Secret, and now the Secret has escaped, ready to tell the whole of Foo how sycophants die. Will Leven find Clover before it’s too late?
Hold on to your popcorn! In book three, the war to unite Foo and Reality has begun. Not only must Leven race across Foo to stop the Secret before the deadly truth is revealed, he must travel to the island of Lith, the home of the Want — the manic dreammaster who can give Leven the gifts he needs against a foreboding army of rants and other Foo beings.
If you are willing and have the courage, you’re invited for the next adventure in book three, Leven Thumps and the Eyes of the Want. Travel to Sycophant Run, survive the Lime Sea, and discover a new gateway to Foo and a threat beneath the soil. The fooseeable adventure will keep Foo fans captivated and wanting more!
Leven Thumps and the Whispered Secret (Vol. 2)
Leven Thumps and the Gateway to Foo was a runaway bestseller! In book one, tens of thousands of fantasy readers were introduced to Foo- the fantastic realm that allows mankind to hope and dream. Now, Foo fans from across the country can continue the adventure with Leven, Winter, Clover, and Geth. Book two promises to be even more suspenseful, with a whispered secret that will take your breath away!
After escaping a deranged dream-master and destroying the hidden gateway, Leven Thumps and his band of travelers must now journey across Foo and restore Geth from his shape as a toothpick to the rightful king he once was. But Foo is still in chaos, and Leven must overcome several adversaries and survive the Swollen Forest in order to save his friends and keep hope alive. As fate would have it, nothing goes as planned, and even Geth begins to wonder if they will succeed. Bad goes to worse as Leven digs up a long buried secret- one that stalks him, determined to whisper a truth that could be deadly in the wrong hands. Through it all, Leven finds the courage to do what is right and continues to discover an inner strength and a power he never thought possible.
Fablehaven, Vol. 4: Secrets of the Dragon Sanctuary
Brace yourself for a shocking secret. Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton s Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth? The race is on to acquire all five of the artifact keys to the great demon prison. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next? Find out in Fablehaven: Secrets of the Dragon Sanctuary.
Fablehaven, Vol. 3: Grip of the Shadow Plague
Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long.
In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure but can she be trust?
Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague.
To learn more visit http://www.fablehaven.com/ or read Brandon Mull’s blog at http://www.brandonmull.com/
Fablehaven, Vol. 2: Rise of the Evening Star
At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists-a potion master, a magical relics collector, and a mystical creature trapper-to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear? Find out in book 2 of this bestselling series.
Fablehaven
For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite…
Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most.
Pingo
What happens when your imaginary friend turns into your imaginary enemy?
New York Times bestselling author Brandon Mull and No.1 New York Times bestselling illustrator Brandon Dorman team up in this new children’s picture book that explores the meaning of friendship and imagination.
Like many kids his age, Chad has an imaginary friend. His friend was Pingo. The two would fight ninjas, brew magical potions, and float in zero gravity. Each day was a fun-filled adventure, until Chad decided he was too old to have an imaginary friend.
But Pingo wasn’t ready to leave Chad alone, and started tormenting him and causing all kinds of mischief. Can this once inseparable duo ever be friends again?
Paired with charming illustrations, Pingo is a delightful read-out-loud picture book for children ages 3 and up.
“Pingo teaches children that imagination has no limits and no age. Brandon Mull and Brandon Dorman have created a lovable, mischievous, and memorable character. Move over, Tigger, make some room, Hobbes — Pingo is coming and bursting with imagination!” — Chris Schoebinger, Product Director, Shadow Mountain
Fablehaven, Vol. 5: Keys to the Demon Prison
The explosive series finale!
Since ancient times, the great demon prison Zzyzx has
protected the world from the most dangerous servants of
darkness, including Gorgrog, the Demon King. After centuries
of plotting, the Sphinx is on the verge of recovering the five
artifacts necessary to open the legendary prison.
Facing the potential of a world-ending calamity, all friends of
light must unite in a final effort to thwart the Sphinx’s designs
and find a safe home for the five artifacts. To this end, Kendra,
Seth, and the Knights of the Dawn will venture far beyond the
walls of Fablehaven to strange and exotic magical preserves
across the globe, where the end of every quest becomes the
beginning of another. In this explosive series finale, allegiances
will be confirmed and secrets revealed as the forces of light
and darkness collide in a desperate struggle to control the
keys to the demon prison.
Leven Thumps The Complete Series BOX SET
Foo—the place between the possible and the impossible—
is a realm inside the minds of each of us. It is a place that
allows mankind the power to hope and imagine and, most
important, to dream. Leven Thumps, once an ordinary
fourteen-year-old boy from Oklahoma, has a special gift that
he is unaware of—a gift that could save the dreams of all
mankind. Join Leven and his friends from Foo as they embark
on an unFOOgettable journey!
For more inFOOmation, we invite you to visit
LevenThumps.com
Knights of Right:Book Four, The Fiery Gloves
The quest continues for ten-year-old Ben and twelve-year-old
Joseph as they endeavor to make the right choices and earn
their armor.
A trip to the castle leaves both boys afraid when the
drawbridge won’t open. After returning with their sister’s
babysitter, Sam, they devise a way in by using a rope. But
things get really scary when the Black Knight attacks from the
forest. Once inside the castle, things aren’t much better. They
find King Arthur weakened, but, as usual, he cautions them to
beware of peer pressure.
And so proceeds the adventure in books three and four of the
exciting Knights of Right series. Follow Ben, Joseph, and Sam
as they are faced with choices that will help them earn their
next two pieces of armor. Great for children ages 6 to 10.
Book Three, The Warrior’s Guard, teaches children about the
dangers of alcohol.
Book Four, The Fiery Gloves, cautions children against
stealing.
Knights of Right:Book Three, The Warriors Guard
The quest continues for ten-year-old Ben and twelve-year-old
Joseph as they endeavor to make the right choices and earn
their armor.
A trip to the castle leaves both boys afraid when the
drawbridge won’t open. After returning with their sister’s
babysitter, Sam, they devise a way in by using a rope. But
things get really scary when the Black Knight attacks from the
forest. Once inside the castle, things aren’t much better. They
find King Arthur weakened, but, as usual, he cautions them to
beware of peer pressure.
And so proceeds the adventure in books three and four of the
exciting Knights of Right series. Follow Ben, Joseph, and Sam
as they are faced with choices that will help them earn their
next two pieces of armor. Great for children ages 6 to 10.
Book Three, The Warrior’s Guard, teaches children about the
dangers of alcohol.
Book Four, The Fiery Gloves, cautions children against
stealing.
Mr. Finnegan's Giving Chest
Do you think Santa’s the only one who can give us the gifts we want?” said Mr. Finnegan.
“Santa’s presents simply remind us of a much greater gift, a gift inside ourselves.” He lifted the fragile wooden chest by its recently repaired handle and placed it in a wagon.
“What’s that old thing?” Maggie asked sourly
“This ‘old thing’ is the Giving Chest. It once carried precious gifts to a newborn king. I need you to deliver it to someone.”
Maggie brightened. “Is there a treasure inside?”
Mr. Finnegan raised a brow. “For some people, indeed there is.”Dick Van Dyke will forever be remembered as the irrepressible Bert in the classic movie Mary Poppins, dancing with penguins and leaping across rooftops. Now, Dick Van Dyke will touch a whole new generation of fans with the Christmas picture book Mr. Finnegan’s Giving Chest.
Featuring 3-D screen captures from the forth coming DVD (2007), this whimsical book has a Polar-Express look and a magical story that will delight readers of all ages.
Mr. Finnegan (Dick Van Dyke) is no ordinary toy maker. His providential meeting with Maggie, a resentful girl who doesn’t believe in the magic of Christmas, is the beginning of a series of miracles that will change her heart forever.
ISBN 13: 9781590385555; Imprint: Shadow Mountain; On Sale: November 2005; Format: Hardcover; Trimsize: 11×9.25; Pages: 32; $19.95; Ages: 8 and Up
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The King's Highway
Like Demi’s bestseller The Empty Pot, you’ll love the beautifully crafted fable The King’s Highway.
The well-known fable The King’s Highway has inspired readers for generations. In this new retelling artist Howard Fullmer makes it his own through his stunning, full-color illustrations and revised text. Readers will discover the story of a king who must choose an heir to the throne. The king announces that whoever best travels his highway to the castle will be crowned the new king. But a pile of rubble on the king’s highway is blocking passage. Watching the splendid parade of wealthy travelers pass a young man begins to clear the blocked highway. In so doing, he uncovers an object that will make him the new ruler of the land.
“I am sorry it is so late, Your Majesty,” whispered Michael, his voice trembling. “I found this while traveling. No one was left to return it so I have come.” Then, carefully unwrapping his bundle, he revealed the king’s ring for all to see. Taking the ring in his hand, the wise king looked first at it, then a Michael. “This ring is not mine,” he said.
“But it must be yours, Your Majesty,” said the boy. “It bears your crest.”
“Yes, it does bear the crest of royalty,” said the king, “but the ring now belongs to you. I proclaimed that he who best traveled the highway would become the new king. By clearing the road so that all could travel, you showed that it is not fine clothing, fancy horses, or even great wealth that make a king. It is serving others that one becomes great.”
ISBN 13: 978-1-59038-631-6; Imprint: Shadow Mountain; On Sale: August 2006; Format: Hardcover; Trimsize: 9×11; Pages: 32; $17.95; Ages: 5 and Up
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The Secret of the King
Instead of making horseshoes or baking bread, Javan and Lia would rather be knights in the King’s army. “We’ll be the most famous, bravest knights the King ever had,” Lia says. But there are to many ways to wear the King’s armor; ways not even Javan and Lia understand until the King revels a secret that makes the two young villagers the real heroes.
Award-winning author Rachel Ann Nunes teams up with talented painter Jay Bryant Ward to tell a medieval allegory with beautiful, lifelike paintings, creating magic on every page. This compelling fable of knights and kings, bakers and blacksmiths, is a follow-up to the author’s Daughter of a King, which has sold more than 50,000 copies.
The Secret of the King teaches that we’ve all been given different talents and abilities. In the battle between good and evil, God blessed us with diverse talents in order for us to better reach out, serve His children, and be victorious in the end.
ISBN 13: 978-1-59038-241-7; Imprint: Shadow Mountain; On Sale: May 2005; Format: Hardcover; Pages: 32; $17.95; Ages: 5 and Up
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Leven Thumps and the Gateway to Foo (Vol. 1)
Find out Obert’s 3 secrets and why he shares them with students across the country in the Indianapolis Star, Davis County Clipper, and the Deseret News.
Read about the Leven Thumps Texas Bluebonnet Award nomination.
Learn why the First Lady of Utah, Mary Kaye Huntsman, selected Leven Thumps and the Whispered Secret as her October 2006 Book of the Month.
Read reviews from BookReview.com and GreatReads.com.
Visit the official Leven Thumps website.
Leven Thumps and the Gateway to Foo was a runaway bestseller! In book one, tens of thousands of fantasy readers were introduced to Foo the fantastic realm that allows mankind to hope and dream. Now, Foo fans from across the country can continue the adventure with Leven, Winter, Clover, and Geth. Book two promises to be even more suspenseful, with a whispered secret that will take your breath away!
After escaping a deranged dream-master and destroying the hidden gateway, Leven Thumps and his band of travelers must now journey across Foo and restore Geth from his shape as a toothpick to the rightful king he once was. But Foo is still in chaos, and Leven must overcome several adversaries and survive the Swollen Forest in order to save his friends and keep hope alive. As fate would have it, nothing goes as planned, and even Geth begins to wonder if they will succeed. Bad goes to worse as Leven digs up a long buried seceret- one that stalks him, determined to whisper a truth that could be deadly in the wrong hands. Through it all, Leven finds the courage to do what is right and continues to discover an inner strength and a power he never thought possible.
Obert Skye travels the country sharing the three secrets of Foo with students. To schedule an author visit, please click here.
ISBN 13: 978-1-59038-369-8; Imprint: Shadow Mountain; On Sale: April 2005; Format: Hardcover; Trimsize: 6×9; Pages: 348; $17.95; Ages: 9 and Up
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