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The 13th Reality, Book 2: The Hunt for Dark Infinity
“Wonderful . . . Dashner shares with Rowling a nimble use of fancy, delayed revelation, and charm.” — Chicago Sun Times
It’s been a quiet summer for Tick, Paul, and Sofia, but the latest message from Master George changes everything.
The Realities are in danger — and from something more terrible than Mistress Jane and the mutated Chi’karda of the Thirteenth Reality. People from all Realities are unexplainably going insane. Worse, some Realities are fragmenting, disintegrating into nothingness. Master George has learned that Mr. Chu from the Fourth Reality is working on a mysterious new weapon called Dark Infinity. But no one has any idea how to stop the weapon — or even if it can be stopped.
To make matters worse, Tick and his friends have been kidnapped, forced to wink from Reality to Reality, solving impossible riddles in order to survive the deadly traps surrounding them.
Mistress Jane and Tick find themselves in a race to reach the weapon first — but who will destroy it and who will become its master?
The 13th Reality, Book 1:The Journal of Curious Letters
“Wonderful . . . Dashner shares with Rowling a nimble use of fancy, delayed revelation, and charm.” — Chicago Sun Times
What if every time you made a choice that had a significant consequence, a new, alternate reality was created — the life that would’ve been had you made the other choice? What if those new realities were in danger? What if it fell to you to save all the realities?
Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day a strange letter arrives in his mailbox. Postmarked from Alaska and cryptically signed with the initials “M.G.,” the letter informs Tick that dangerous — perhaps even deadly — events have been set in motion that could result in the destruction of reality itself. M.G. promises to send Tick twelve riddles that will reveal on a certain day, at a certain time, at a certain place, something extraordinary will happen. Will Tick have the courage to follow the twelve clues M.G. sends to him? Will he be able to solve the riddles in time? Will Tick discover the life he was meant to live?
The first volume of an outstanding new children’s fantasy series, The Journal of Curious Letters is filled with adventure, humor, riddles, and, oh, yes — danger. . . As M.G. warns Tick, Very frightening things are coming your way. Will you join Tick and his friends on an amazing journey through the Realities? What will your choice be?
Leven Thumps and the Ruins of Alder (Vol. 5)
Do you think he’ll be able to do it?” Clover asked, worried.
“I’m not sure,” Geth replied, amazed by his own doubt. “I’m not sure.”
In the fifth and final volume of the epic saga of Leven Thumps, all of Foo is rushing madly to exit the realm of dreams while Leven is headed in the opposite direction. Fate snatches him to the island of Alder, where he is poised to pass or fail the final test.
Meanwhile, in Reality, Ezra and Dennis are welcoming those flowing out of Foo — but only so they can selfishly conquer them and gain control of both realms. Phoebe is loose, and it takes Geth getting a hold of her to begin to balance the emotions and passions of all that is crumbling. And Winter? Well, Winter just might hold the answer to everything.
Ride with Leven and Clover as they travel through the ruins of Alder hoping he has what it takes to save all mankind and restore the power of dreams.
Leven Thumps and the Wrath of Ezra (Vol. 4)
Gear up for the most unFoogettable escapade yet! Powered by belief and determination, our trusty band of offbeat friends take on an evil menace that threatens the dreams of mankind. Get ready to dream the impossible.
The dreams of mankind are in grave danger as the Dearth, the true evil beneath the soil, rises above ground and slowly gains the strength he needs to defeat Leven Thumps. Leven, now the Want, is also gaining strength. Will he discover his new power before the Dearth finds him? Sycophant Run is on the brink of war. The secret of how to kill sycophants is now more a threat than ever. Can Clover and the sycophants protect the only gateway to Reality now that they’re so vulnerable. And speaking of Reality, Terry and Addy are about to join forces with a one- time janitor and the angriest, most confused toothpick alive— Ezra. What kind of power is raging inside that sliver of wood? Get ready to ride a Wave, release a Longing,find the Invisible Village, travel by rope,wrestle in chocolate, and, of course, dream theimpossible! Join Leven, Winter, Geth, and Cloveron the most unFoogettable adventure yet!
Leven Thumps and the Eyes of the Want (Vol. 3)
Foo — the place between the possible and the impossible — is a realm inside the minds of each of us that allows mankind the power to hope and imagine and dream. The powerfully gifted Leven Thumps, once an ordinary fourteen-year-old boy from Oklahoma, has been retrieved from Reality and sent to stop those in Foo who are nurturing dark dreams and plan to invade and rule Reality.
At the end of book two, with the help of Leven, Geth was restored from a toothpick to his former self, a great lithen who travels by fate. Winter suffered the loss of her gift — the power to freeze things. Will her new vulnerability be too much to bear? Leven was attacked by the Whispered Secret, and now the Secret has escaped, ready to tell the whole of Foo how sycophants die. Will Leven find Clover before it’s too late?
Hold on to your popcorn! In book three, the war to unite Foo and Reality has begun. Not only must Leven race across Foo to stop the Secret before the deadly truth is revealed, he must travel to the island of Lith, the home of the Want — the manic dreammaster who can give Leven the gifts he needs against a foreboding army of rants and other Foo beings.
If you are willing and have the courage, you’re invited for the next adventure in book three, Leven Thumps and the Eyes of the Want. Travel to Sycophant Run, survive the Lime Sea, and discover a new gateway to Foo and a threat beneath the soil. The fooseeable adventure will keep Foo fans captivated and wanting more!
Leven Thumps and the Whispered Secret (Vol. 2)
Leven Thumps and the Gateway to Foo was a runaway bestseller! In book one, tens of thousands of fantasy readers were introduced to Foo- the fantastic realm that allows mankind to hope and dream. Now, Foo fans from across the country can continue the adventure with Leven, Winter, Clover, and Geth. Book two promises to be even more suspenseful, with a whispered secret that will take your breath away!
After escaping a deranged dream-master and destroying the hidden gateway, Leven Thumps and his band of travelers must now journey across Foo and restore Geth from his shape as a toothpick to the rightful king he once was. But Foo is still in chaos, and Leven must overcome several adversaries and survive the Swollen Forest in order to save his friends and keep hope alive. As fate would have it, nothing goes as planned, and even Geth begins to wonder if they will succeed. Bad goes to worse as Leven digs up a long buried secret- one that stalks him, determined to whisper a truth that could be deadly in the wrong hands. Through it all, Leven finds the courage to do what is right and continues to discover an inner strength and a power he never thought possible.
Far World, Vol. 2: Land Keep
Four mythical Elementals — Water, Land, Air, and Fire — have the power to save two worlds, Earth and Farworld, from a common enemy: the Dark Circle. In book one, Water Keep, a portal has been opened between the two worlds, allowing Marcus, from Earth, and Kyja, from Farworld, to combine their unique gifts and begin their epic quest to find the Elementals.
In book two, Land Keep, Marcus and Kyja travel with Cascade, a Water Elemental, toward Land Keep, the home of the powerful and wise Land Elementals. However, their journey may end before it even begins. Land Keep is empty, deserted for at least a thousand years, and the rumor is that the creatures who once controlled all land magic are extinct. Marcus and Kyja’s only hope seems to lie in finding the Augur Well, a legendary Oracle protected by subtle traps and mind-bending trials. To succeed in their quest, Marcus and Kyja must also avoid the Keepers of the Balance, an order dedicated to redistributing magic to the rich and powerful. And they must travel far underground, where Cascade is unable to follow and where they will be unable to leap to the safety of Earth.
As the Dark Circle closes around them, Marcus and Kyja are faced with the temptation of what they desire most. Sacrifices must be made, and not everyone will survive unscathed.
Far World, Vol. 1: Water Keep
Other people may see thirteen-year-old Marcus Kanenas as an outcast and a nobody, but he sees himself as a survivor and a dreamer. In fact, his favorite dream is of a world far away, a world where magic is as common as air, where animals tell jokes, and trees beg people to pick their fruit. He even has a name for this place-Far World. When Marcus magically travels to Far World, he meets Kyja, a girl without magic in a world where spells, charms, and potions are everywhere, and Master Therapass, a master wizard who has kept a secret hidden for thirteen years, a secret that could change the fate of two worlds.
But the Dark Cicle has learned of Master Therapass’s secret and their evil influence and power are growing. Far World’s only hope is for Marcus and Kyja to find the mythical Elementals-water, land, air, and fire-and convince them to open a drift between the worlds. As Kyja and Marcus travel to Water Keep, they must face the worst the evil Dark Circle can through at them-Summoners, who can command the living and the dead; Unmakers, invisible creatures that can destroy both body and soul; and dark mages known as Thrathkin S’Bae. Along the way, Marcus and Kyja will discover the truth about their own heritage, the strength of their friendship, and the depths of their unique powers.
Fablehaven, Vol. 5: Keys to the Demon Prison
The explosive series finale!
Since ancient times, the great demon prison Zzyzx has
protected the world from the most dangerous servants of
darkness, including Gorgrog, the Demon King. After centuries
of plotting, the Sphinx is on the verge of recovering the five
artifacts necessary to open the legendary prison.
Facing the potential of a world-ending calamity, all friends of
light must unite in a final effort to thwart the Sphinx’s designs
and find a safe home for the five artifacts. To this end, Kendra,
Seth, and the Knights of the Dawn will venture far beyond the
walls of Fablehaven to strange and exotic magical preserves
across the globe, where the end of every quest becomes the
beginning of another. In this explosive series finale, allegiances
will be confirmed and secrets revealed as the forces of light
and darkness collide in a desperate struggle to control the
keys to the demon prison.
Leven Thumps The Complete Series BOX SET
Foo—the place between the possible and the impossible—
is a realm inside the minds of each of us. It is a place that
allows mankind the power to hope and imagine and, most
important, to dream. Leven Thumps, once an ordinary
fourteen-year-old boy from Oklahoma, has a special gift that
he is unaware of—a gift that could save the dreams of all
mankind. Join Leven and his friends from Foo as they embark
on an unFOOgettable journey!
For more inFOOmation, we invite you to visit
LevenThumps.com
Fablehaven, Vol. 4: Secrets of the Dragon Sanctuary
Brace yourself for a shocking secret. Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton s Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth? The race is on to acquire all five of the artifact keys to the great demon prison. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next? Find out in Fablehaven: Secrets of the Dragon Sanctuary.
My Ridiculous, Romantic Obsessions
A perfect blend of wit, comedy, suspense, and, of course,
romance.
Sarah Howard’s first year at the university is everything and
nothing she expected—especially when a very cute boy named
Ben in her Art History class starts to show interest in her.
Sarah feels like she’s an average, normal, everyday girl. So,
when Ben (to whom she secretly refers as Adonis because
she thinks he could be a Greek god) begins to take interest
in her, Sarah is in denial. For one thing, last year she was
deeply crushed and humiliated by “Jesse James”—a guy who
she thought liked her. She’s determined not to get burned
again. But in her heart of hearts, what she really wants is a
Jane Austen kind of romance. Ridiculous, right? That kind of
romance doesn’t exist anymore . . . or does it?
Sarah is smart and fun to be around and even pretty, despite
her Medusa-like red curls. She even plays the guitar. (So does
Ben!) Yes, Sarah is everything Ben has wanted. He’s crazy
for her, but Sarah is just not getting it. She’s playing hard to
get, and if she’s not careful, she’s going to lose a real “hot”
gentleman—her 21st-century Mr. Darcy.
Fablehaven, Vol. 3: Grip of the Shadow Plague
Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long.
In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure but can she be trust?
Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague.
To learn more visit http://www.fablehaven.com/ or read Brandon Mull’s blog at http://www.brandonmull.com/
The 13th Reality, Book 3: The Blade of Shattered Hope
Things have changed for Atticus Higginbottom. After the near
catastrophe in the Fourth Reality, Tick’s being homeschooled
in the fields of science, trying to master the mysterious
Chi’karda. But just as he begins to make progress, Mistress
Jane reappears, now hideously scarred and much more
powerful. She has tapped into the universe’s darkest secret to
create the Blade of Shattered Hope, and in her quest to attain
a Utopian Reality for the future of mankind, she’s ready to
risk billions of lives—including those of Tick’s parents and
sisters—to set her plan in motion. Her vengeance knows no
bounds. When rumors begin to circulate about the secret
scientific experiments taking place at the Factory, Tick and
his friends Sato, Sofia, and Paul are faced with their most
dangerous task yet. And they must not fail; the entire universe
could cease to exist.
Fablehaven, Vol. 2: Rise of the Evening Star
At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists-a potion master, a magical relics collector, and a mystical creature trapper-to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear? Find out in book 2 of this bestselling series.
Fablehaven
For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite…
Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most.
The Candy Shop War
“Brandon Mull dishes up a crowd-pleaser as delicious as
Charlie and the Chocolate Factory.”—Kirkus Reviews
Welcome to the Sweet Tooth Ice Cream and Candy Shoppe,
where the confections are bit on the . . . unusual side. Rock
candy that makes you weightless. Jawbreakers that make you
unbreakable. Chocolate balls that make you a master of disguise.
Four young friends—Nate, Summer, Trevor, and Pigeon—
meet the grandmotherly Mrs. White, owner of the Sweet
Tooth, and soon learn about the magical side effects of her
candies. Then the ice cream truck driver, Mr. Stott, arrives
with a few enchanted sweets of his own.
The danger unfolds as the four youngsters discover that the
magical strangers have all come to town in search of a legendary
treasure—one that could be used for great evil if it fell into the
wrong hands. The kids, now in over their heads, must try to
retrieve the treasure first. And so, the war begins . . .
• Winner of the 2009 Utah State Beehive
Award, Juvenile Fiction
• Winner of the 2009 Rochester Reads,
Junior Selection
• 2010 Nominee for the Young Readers’
Choice Award, sponsored by the Pacific
Northwest Library Association
Freshman For President
Fifteen- year- old Milo J. Wright and his best friend, Eden, are crazy to
even consider participating in the election for President of the United
States of America, aren’t they? Never mind that Milo is twenty years too
young. Never mind the fact that he’ll have to balance the election with
school, his lawn- mowing job, soccer practice, and trying to understand
girls. There are times in life when you just have to go for something, no
matter how impossible. Readers will discover that everyone, no matter
what age, has something valuable to say.
Leven Thumps and the Gateway to Foo (Vol. 1)
Find out Obert’s 3 secrets and why he shares them with students across the country in the Indianapolis Star, Davis County Clipper, and the Deseret News.
Read about the Leven Thumps Texas Bluebonnet Award nomination.
Learn why the First Lady of Utah, Mary Kaye Huntsman, selected Leven Thumps and the Whispered Secret as her October 2006 Book of the Month.
Read reviews from BookReview.com and GreatReads.com.
Visit the official Leven Thumps website.
Leven Thumps and the Gateway to Foo was a runaway bestseller! In book one, tens of thousands of fantasy readers were introduced to Foo the fantastic realm that allows mankind to hope and dream. Now, Foo fans from across the country can continue the adventure with Leven, Winter, Clover, and Geth. Book two promises to be even more suspenseful, with a whispered secret that will take your breath away!
After escaping a deranged dream-master and destroying the hidden gateway, Leven Thumps and his band of travelers must now journey across Foo and restore Geth from his shape as a toothpick to the rightful king he once was. But Foo is still in chaos, and Leven must overcome several adversaries and survive the Swollen Forest in order to save his friends and keep hope alive. As fate would have it, nothing goes as planned, and even Geth begins to wonder if they will succeed. Bad goes to worse as Leven digs up a long buried seceret- one that stalks him, determined to whisper a truth that could be deadly in the wrong hands. Through it all, Leven finds the courage to do what is right and continues to discover an inner strength and a power he never thought possible.
Obert Skye travels the country sharing the three secrets of Foo with students. To schedule an author visit, please click here.
ISBN 13: 978-1-59038-369-8; Imprint: Shadow Mountain; On Sale: April 2005; Format: Hardcover; Trimsize: 6×9; Pages: 348; $17.95; Ages: 9 and Up
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